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DS1996L/F5+ |DS1996LF5+MAXIMN/a10avaiiButton 64Kb Memory


DS1996L/F5+ ,iButton 64Kb MemoryFEATURES registration number withstands harsh  Unique, factory-lasered and tested 64-bit environme ..
DS1996L-F5 ,64kbit Memory iButtonTMFEATURES§ Unique, factory-lasered and tested 64-bit§ Easily affixed with self-stick adhesiveregistr ..
DS1E-ML2-DC3V , HIGHLY SENSITIVE 1500 V FCC SURGE WITHSTANDING MINIATURE RELAY
DS1E-ML2-DC5V , HIGHLY SENSITIVE 1500 V FCC SURGE WITHSTANDING MINIATURE RELAY
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DS1996L/F5+
iButton 64Kb Memory
AVAILABLE SPECIAL FEATURES  65,536 bits of read/write nonvolatile memory  Overdrive mode boosts communication speed to 142 kbits per second  256-bit scratchpad ensures integrity of data transfer  Memory partitioned into 256-bit pages for packetizing data  Data integrity assured with strict read/write protocols  Operating temperature range from -40°C to +70°C  Over 10 years of data retention
F5 MICROCAN

DATA GROUND
0.51
5.89
16.25
17.35 5E 0C 000000FBC52B 1-Wire All dimensions are shown in millimeters COMMON iButton FEATURES  Unique, factory-lasered and tested 64-bit registration number (8-bit family code + 48-bit serial number 8-bit CRC tester) assures absolute traceability because no two parts are alike  Multidrop controller for MicroLAN  Digital identification and information by momentary contact  Chip-based data carrier compactly stores information  Data can be accessed while affixed to object  Economically communicates to bus master with a single digital signal at 16.3 kbits per second  Standard 16 mm diameter and 1-Wire® protocol ensure compatibility with iButton® family  Button shape is self-aligning with cup-shaped probes Durable stainless steel case engraved with registration number withstands harsh environments  Easily affixed with self-stick adhesive backing, latched by its flange, or locked with a ring pressed onto its rim  Presence detector acknowledges when reader first applies voltage ORDERING INFORMATION
PART TEMP RANGE PIN-PACKAGE

DS1996L-F5+ -40°C to +70°C F5 MicroCan
+Denotes a lead(Pb)-free/RoHS-compliant package. EXAMPLES OF ACCESSORIES DS9096P Self-Stick Adhesive Pad DS9101 Multi-Purpose Clip DS9093RA Mounting Lock Ring DS9093F Snap-In Fob DS9092 iButton Probe
DS1996 64Kb Memory iButton

iButton and 1-Wire are registered trademarks of Maxim Integrated Products, Inc.
DS1996
iButton DESCRIPTION
The DS1996 Memory iButton is a rugged read/write data carrier that acts as a localized database that can be easily accessed with minimal hardware. The nonvolatile memory offers a simple solution to storing and retrieving vital information pertaining to the object to which the iButton is attached. Data is transferred serially via the 1-Wire protocol which requires only a single data lead and a ground return. The scratchpad is an additional page that acts as a buffer when writing to memory. Data is first written to the scratchpad where it can be read back. After the data has been verified, a copy scratchpad command will transfer the data to memory. This process ensures data integrity when modifying the memory. A 48-bit serial number is factory lasered into each DS1996 to provide a guaranteed unique identity which allows for absolute traceability. The durable MicroCan package is highly resistant to environmental hazards such as dirt, moisture, and shock. Its compact button-shaped profile is self-aligning with mating receptacles, allowing the DS1996 to be easily used by human operators. Accessories permit the DS1996 to be mounted on almost any surface including plastic key fobs, photo-ID badges and printed circuit boards. Applications include access control, work-in-progress tracking, electronic travelers, storage of calibration constants, and debit tokens. OVERVIEW The block diagram in Figure 1 shows the relationships between the major control and memory sections of the DS1996. The DS1996 has three main data components: 1) 64-bit lasered ROM, 2) 256-bit scratchpad and 3) 65536-bit SRAM. The hierarchal structure of the 1-Wire protocol is shown in Figure 2. The bus master must first provide one of the six ROM Function Commands, 1)Read ROM, 2) Match ROM, 3) Search ROM, 4) Skip ROM, 5) Overdrive-Skip ROM or Overdrive-Match ROM. Upon completion of an overdrive ROM command byte executed at regular speed, the device will enter Overdrive mode where all subsequent communication occurs at a higher speed. The protocol required for these ROM Function Commands is described in Figure 9. After a ROM Function Command is successfully executed, the memory functions become accessible and the master may provide any one of the four memory function commands. The protocol for these memory function commands is described in Figure 7. All data read and written least significant bit first. PARASITE POWER The block diagram (Figure 1) shows the parasite-powered circuitry. This circuitry ”steals” power whenever the data line is high. The data line will provide sufficient power as long as the specified timing and voltage requirements are met. The advantages of parasite power are two-fold: 1) by parasiting off this input, battery power is not consumed for 1-Wire ROM function commands, and 2) if the battery is exhausted for any reason, the ROM may still be read normally. The remaining circuitry of the DS1996 is solely operated by battery energy. 64-BIT LASERED ROM Each DS1996 contains a unique ROM code that is 64 bits long. The first 8 bits are a 1-Wire family code. The next 48 bits are a unique serial number. The last 8 bits are a CRC of the first 56 bits. (Figure 3.) The 1-Wire CRC is generated using a polynomial generator consisting of a shift register and XOR gates as shown in Figure 4. The polynomial is X8 + X5 + X4 + 1. Additional information about the Dallas 1-Wire Cyclic Redundancy Check is available in the Book of DS19xx iButton Standards. The shift register bits are initialized to zero. Then starting with the least significant bit of the family code, 1 bit at a time is shifted in. After the 8th bit of the family code has been entered, then the serial number is
DS1996
DS1996 BLOCK DIAGRAM Figure 1

DS1996
HIERARCHICAL STRUCTURE FOR 1-WIRE PROTOCOL Figure 2
64-BIT LASERED ROM Figure 3
8-Bit CRC Code 48-Bit Serial Number 8-Bit Family Code (0CH)
MSB LSB MSB LSB MSB LSB 1-WIRE CRC GENERATOR Figure 4 BUS MASTER OTHER DEVICES
DS 1996 COMMAND AVAILABLE DATA FIELDS LEVEL: COMMANDS: AFFECTED: READ ROM 64-BIT ROM MATCH ROM 64-BIT ROM SEARCH ROM 64-BIT ROM SKIP ROM N/A OVERDRIVE SKIP ROM N/A OVERDRIVE MATCH ROM 64-BIT ROM WRITE SCRATCHPAD 256-BIT SCRATCHPAD READ SCRATCHPAD 256-BIT SCRATCHPAD COPY SCRATCHPAD 64K-BIT MEMORY READ MEMORY 64K-BIT MEMORY
DS 1996- SPECIFIC MEMORY FUNCTION COMMANDS (SEE FIGURE 7)
1-WIRE ROM FUNCTION COMMANDS (SEE FIGURE 9)
1-WIRE BUS
DS1996
MEMORY
The memory map in Figure 5 shows a 32-byte page called the scratchpad and additional 32-byte pages called memory. The DS1996 contains 256 pages which comprise the 65536-bit SRAM. The scratchpad is an additional page that acts as a buffer when writing to memory. ADDRESS REGISTERS AND TRANSFER STATUS Because of the serial data transfer, the DS1996 employs three address registers, called TA1, TA2 and E/S (Figure 6). Registers TA1 and TA2 must be loaded with the target address to which the data will be written or from which data will be sent to the master upon a Read command. Register E/S acts like a byte counter and Transfer Status register. It is used to verify data integrity with Write commands. Therefore, the master only has read access to this register. The lower 5 bits of the E/S register indicate the address of the last byte that has been written to the scratchpad. This address is called Ending Offset. Bit 5 of the E/S register, called PF or ”partial byte flag,” is set if the number of data bits sent by the master is not an integer multiple of 8. Bit 6, OF or ”Overflow,” is set if more bits are sent by the master than can be stored in the scratchpad. Note that the lowest 5 bits of the target address also determine the address within the scratchpad, where intermediate storage of data will begin. This address is called byte offset. If the target address for a Write command is 13CH for example, then the scratchpad will store incoming data beginning at the byte offset 1CH and will be full after only 4 bytes. The corresponding ending offset in this example is 1FH. For best economy of speed and efficiency, the target address for writing should point to the beginning of a new page, i.e., the byte offset will be 0. Thus the full 32-byte capacity of the scratchpad is available, resulting also in the ending offset of 1FH. However, it is possible to write one or several contiguous bytes somewhere within a page. The ending offset together with the Partial and Overflow Flag is mainly a means to support the master checking the data integrity after a Write command. The highest valued bit of the E/S register, called AA or Authorization Accepted, acts as a flag to indicate that the data stored in the scratchpad has already been copied to the target memory address. Writing data to the scratchpad clears this flag. WRITING WITH VERIFICATION To write data to the DS1996, the scratchpad has to be used as intermediate storage. First the master issues the Write Scratchpad command to specify the desired target address, followed by the data to be written to the scratchpad. In the next step, the master sends the Read Scratchpad command to read the scratchpad and to verify data integrity. As preamble to the scratchpad data, the DS1996 sends the requested target address TA1 and TA2 and the contents of the E/S register. If one of the flags OF or PF is set, data did not arrive correctly in the scratchpad. The master does not need to continue reading; it can start a new trial to write data to the scratchpad. Similarly, a set AA flag indicates that the Write command was not recognized by the iButton. If everything went correctly, all three flags are cleared and the ending offset indicates the address of the last byte written to the scratchpad. Now the master can continue verifying every data bit. After the master has verified the data, it has to send the Copy Scratchpad command. This command must be followed exactly by the data of the three address registers TA1, TA2 and E/S as the master has read them verifying the scratchpad. As soon as the iButton has received these bytes, it will copy the data to the requested location beginning at the target address. MEMORY FUNCTION COMMANDS The “Memory Function Flow Chart” (Figure 7) describes the protocols necessary for accessing the memory. An example follows the flowchart. The communication between master and DS1996 takes place either at regular speed (default, OD=0) or at Overdrive Speed (OD=1). If not explicitly set into the Overdrive Mode the DS1996 assumes regular speed.
DS1996
Write Scratchpad Command [0FH]
After issuing the write scratchpad command, the master must first provide the 2-byte target address, followed by the data to be written to the scratchpad. The data will be written to the scratchpad starting at the byte offset (T4:T0). The ending offset (E4: E0) will be the byte offset at which the bus master has stopped writing data. Read Scratchpad Command [AAH] This command is used to verify scratchpad data and target address. After issuing the read scratchpad command, the master begins reading. The first 2 bytes will be the target address. The next byte will be the ending offset/data status byte (E/S) followed by the scratchpad data beginning at the byte offset (T4: T0). The master may read data until the end of the scratchpad after which the data read will be all logic 1’s. DS1996 MEMORY MAP Figure 5 ADDRESS REGISTERS Figure 6
DS1996
MEMORY FUNCTION FLOW CHART Figure 7

1) TO BE TRANSMITTED OR RECEIVED AT OVERDRIVE SPEED IF OD=1 2) RESET PULSE TO BE TRANSMITTED AT OVERDRIVE SPEED IF OD=1; RESET PULSE TO BE TRANSMITTED AT REGULAR SPEED IF OD=0 OR IF THE DS1996 IS TO BE RESET FROM OVERDRIVE SPEED TO REGULAR SPEED
DS1996
MEMORY FUNCTION EXAMPLES
Example: Write two data bytes to memory locations 0026h and 0027h (the seventh and 8th bytes of page 1). Read entire memory. MASTER MODE DATA (LSB FIRST) COMMENTS TX Reset Reset pulse (480-960 µs) RX Presence Presence pulse TX CCh Issue “skip ROM” command TX 0Fh Issue “write scratchpad” command TX 26h TA1, beginning offset=6 TX 00h TA2, address=0026h TX <2 data bytes> Write 2 bytes of data to scratchpad TX Reset Reset pulse RX Presence Presence pulse TX CCh Issue “skip ROM” command TX AAh Issue “read scratchpad” command RX 26h Read TA1, beginning offset=6 RX 00h Read TA2, address=0026h RX 07h Read E/S, ending offset=7, flags=0 RX <2 data bytes> Read scratchpad data and verify TX Reset Reset pulse RX Presence Presence pulse TX CCh Issue “skip ROM” command TX 55h Issue “copy scratchpad” command TX 26h TA1 TA2 AUTHORIZATION CODE E/S TX 00h TX 07h TX Reset Reset pulse RX Presence Presence pulse TX CCh Issue “skip ROM” command TX F0h Issue “read memory” command TX 00h TA1, beginning offset=0 TX 00h TA2, address=0000h RX <8192 bytes> Read entire memory TX Reset Reset pulse RX Presence Presence pulse, done
DS1996
Copy Scratchpad [55H]
This command is used to copy data from the scratchpad to memory. After issuing the copy scratchpad command, the master must provide a 3-byte authorization pattern which is obtained by reading the scratchpad for verification. This pattern must exactly match the data contained in the three address registers (TA1, TA2, E/S, in that order). If the pattern matches, the AA (Authorization Accepted) flag will be set and the copy will begin. A logic 0 will be transmitted after the data has been copied until a reset pulse is issued by the master. Any attempt to reset the part will be ignored while the copy is in progress. Copy typically takes 30 µs.
The data to be copied is determined by the three address registers. The scratchpad data from the beginning offset through the ending offset, will be copied to memory, starting at the target address. Anywhere from 1 to 32 bytes may be copied to memory with this command. Whole bytes are copied even if only partially written. The AA flag will be cleared only by executing a write scratchpad command.
Read Memory [F0H]
The read memory command may be used to read the entire memory. After issuing the command, the master must provide the 2-byte target address. After the 2 bytes, the master reads data beginning from the target address and may continue until the end of memory, at which point logic 1’s will be read. It is important to realize that the target address registers will contain the address provided. The ending offset/data status byte is unaffected.
The hardware of the DS1996 provides a means to accomplish error-free writing to the memory section. To safeguard reading data in the 1-Wire environment and to simultaneously speed up data transfers, it is recommended to packetize data into data packets of the size of one memory page each. Such a packet would typically store a 16-bit CRC with each page of data to ensure rapid, error-free data transfers that eliminate having to read a page multiple times to determine if the received data is correct or not. (See the Book of DS19xx iButton Standards, Chapter 7 for the recommended file structure to be used with the 1-Wire environment.)
1-WIRE BUS SYSTEM
The 1-Wire bus is a system which has a single bus master and one or more slaves. In all instances the DS1996 is a slave device. The bus master is typically a microcontroller. The discussion of this bus system is broken down into three topics: hardware configuration, transaction sequence, and 1-Wire signaling (signal types and timing). A 1-Wire protocol defines bus transactions in terms of the bus state during specified time slots that are initiated on the falling edge of sync pulses from the bus master. For a more detailed protocol description, refer to Chapter 4 of the Book of DS19xx iButton Standards.
HARDWARE CONFIGURATION
The 1-Wire bus has only a single line by definition; it is important that each device on the bus be able to drive it at the appropriate time. To facilitate this, each device attached to the 1-Wire bus must have open drain connection or 3-state outputs. The 1-Wire port of the DS1996 is open drain with an internal circuit equivalent to that shown in Figure 8. A multidrop bus consists of a 1-Wire bus with multiple slaves attached. At regular speed the 1-Wire bus has a maximum data rate of 16.3 kbits per second. The speed can be boosted to 142 kbits per second by activating the Overdrive Mode. The 1-Wire bus requires a pullup resistor of approximately 5 kΩ.
The idle state for the 1-Wire bus is high. If for any reason a transaction needs to be suspended, the bus MUST be left in the idle state if the transaction is to resume. If this does not occur and the bus is left low
DS1996
HARDWARE CONFIGURATION Figure 8
TRANSACTION SEQUENCE The protocol for accessing the DS1996 via the 1-Wire port is as follows:  Initialization  ROM Function Command  Memory Function Command  Transaction/Data INITIALIZATION All transactions on the 1-Wire bus begin with an initialization sequence. The initialization sequence consists of a reset pulse transmitted by the bus master followed by presence pulse(s) transmitted by the slave(s). The presence pulse lets the bus master know that the DS1996 is on the bus and is ready to operate. For more details, see the ”1-Wire Signaling” section. ROM FUNCTION COMMANDS Once the bus master has detected a presence, it can issue one of the six ROM function commands. All ROM function commands are 8 bits long. A list of these commands follows (refer to flowchart in Figure 9). Read ROM [33H] This command allows the bus master to read the DS1996’s 8-bit family code, unique 48-bit serial number, and 8-bit CRC. This command can only be used if there is a single DS1996 on the bus. If more than one slave is present on the bus, a data collision will occur when all slaves try to transmit at the same time (open drain will produce a wired-AND result). The resultant family code and 48-bit serial number will usually result in a mismatch of the CRC.
Rx= RECEIVE Tx = TRANSMIT
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